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ABOUT ME

Hi my name is Jacob Daniel Simpson!

I’m a high energy Level Designer who’s not just passionate about making great games, I want to break the barrier completely with my team and constantly push the limits of not just me but everyone around me.
I’ve proven to be an extremely hardworking individual who works not only to improve my skills and knowledge but actively work to help my teammates also.
Games aren’t made by a single person and working with other passionate people to make a brilliant experience is why I’m in this industry to begin with.

In my spare time I'm a competitive cheerleader! (Bet you didn't see that coming).

I also love training in Muay Thai and being active in general!

To boot I'm a massive social creature, I can talk you to death about almost anything and just love meeting and talking to new people in general!

If you wish to see more of my work, take a look through the menu above and if you have any questions don't hesitate to contact me at,
Jacob.SimpsonLevelDesign@outlook.com.

Thank you!

CV PDF LINK

  • Full name - Jacob Daniel Simpson

  • Role - Level Designer 

  • Location - Preston, UK

Awards

  • Winner of "The Great Northern Creative Expo 2019!"🏆

  • Selected for the Rebellion Design trip to learn AAA level design pipeline and techniques 🏆

Experience

  • Void Interactive - (April 2022 - June 2024)
    During my time at VOID I helped bring the game to a wonderful 1.0 launch!
    Working close with artists I helped bring 8+ levels from start to finish to a game ready state all well received by the public!

  • Making just shy of 8+ levels

  • Helping with AI 

  • Mission objectives

  • Story related plot hooks

  • Blueprints

  • Bug Fixing

  • Splash Damage - (January 19th - April 2022)
    During my time at Splash Damage I significantly improved my craft and learned multiple different skills and improved on others from:
    . Mission Design
    . Objective Design
    . Greyboxing
    . Prototyping 
    . Blueprints
    and more! 

  • Rebellion Developments - During November of 2019 I won a level design trip down to Rebellion through a competition called CJAM.
    Whilst down at Rebellion I was shown AAA Level design pipeline, group work and shown the behind the scenes of how levels are created and planned.
    This was truly a fantastic experience and gave me brilliant knowledge going forward.

  • LunchBox Games
    During October 2019 me and 5 other UCLAN students went down to London EGX 2019 to take part in a 2 day game jam!
    During this time we produced the game "Nan Turismo" and proceed further to create a small team called LunchBox Games.
    This was a fantastic experience because I was able to go on stage with the rest of the team and present the game and idea Live on Twitch!
    The presentation was live to hundreds of people and also enhanced my confidences and level design skills greatly!
    After EGX we continued to expand the game and work towards more events to promote the company.

E-SPORTS BACKGROUND

I don't just love making games I also equally love playing them which is in my opinion what makes great developers.

I'm a highly competitive Tekken and Mortal Kombat player with a burning competitive drive to push myself to my absolute limits.

Tekken 7- 33rd out of 81 - EGX Tekken 7 Open - 2023

Tekken 7- Top 16 WinnerStayOn Redbull Gaming Sphere 

Tekken 7- 193rd out of 290 VSFighting Major event 2023

Mortal Kombat 11 - 2nd place UK finals 2019

Mortal Komabt 11 - Top 5% Raiden players UK

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