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Rebellion Sniper Elite Design Test

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During my time at university I was approached by Rebellion studios and asked to do a design test, this wasn't for anything major it was mostly just to give me a level design test which I highly appreciated.

The level is set at one of the most infamous castles in history, Wewelsburg castle aka Black Camelot.

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I had a tremendous amount of fun doing this test and it really gave me an eye opening experience designing a level for Sniper Elite 4!

Below you can find the link to my design document for the test, whereas I cannot give specific details on the brief itself, I can say it was a wonderful chance to improve my level design skills and I'd happily do something similar again. 

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You can view the whole document and my thought process from start to finish in the document link above!

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Finally, below you can also view the very early blockout I made for this level.

During the design test my original thought process was to make the 2D paper design, drop it into UE4 and make a blockout.

The reasoning behind this was because it would be easier to explain vantage points, line of sight and level loading if it was represented in 3D, unfortunately I just didn't have the time so I resorted back to making the design in Photoshop and explaining it as best as I could through the documents provided.

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Early blockout idea for the level

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